Eight years ago, I never imagined the real world would come to resemble a game of Plague Inc. James Vaughan, Founder of Ndemic Creations, said: “Plague Inc: The Cure is an engaging and timely simulation which lets players explore the issues that humanity faces when trying to stop a global pandemic. We are delighted that Ndemic Creations have taken the initiative to raise awareness of both the tools-like vaccines, therapeutics, and diagnostics-needed and the challenges that must be overcome to rapidly and effectively respond to outbreaks of emerging infectious diseases.” We see this as innovative means to reach new audiences and help them understand what’s required to successfully respond to a pandemic.”ĭr Richard Hatchett, Chief Executive Officer, CEPI, said: “Games like Plague Inc: The Cure represent an incredibly important medium for education and public awareness that can be used to show the world the steps needed to address similar global health threats and their associated complexities.
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Health and safety COVID-19 messaging and prevention tips for players to take offline and use in their daily lives.Ĭommenting on the collaboration, Dr Paul Effler, member of the GOARN Steering Committee, said: “GOARN was keen to contribute to developing ‘The Cure’ to help ensure the gaming experience accurately reflected the challenges and impact of implementing outbreak control measures in real-life. Through this campaign, anyone will be able to view a 45-minute joint game-play where WHO and GOARN experts comment on decisions made by gamers in real-time and compare it with public health management in real-life scenarios. Game holds a mirror to nations everywhere, emphasizing the importance of vaccine research, manufacturing and distribution to mitigate outbreaks, as well as the need for global cooperation to accelerate development.Īs part of this collaboration, Ndemic Creations and WHO are launching a new public awareness campaign bringing together gamers and WHO experts to promote actions everyone can take to stay healthy and learn to detect and act upon misinformation. Players’ skills are put to the test as they try to save the world by balancing public health measures, research and development, and social and economic factors in order to keep the disease under control, all while maintaining public trust. Organization (WHO), Coalition for Epidemic Preparedness Innovations (CEPI) and Global Outbreak Alert and Response Network (GOARN). The game was developed by Ndemic Creations in collaboration with infectious disease experts from the World Health The popular simulation Plague Inc: The Cure not only transports players into a global public health outbreak similar to the COVID-19 pandemic,īut a new feature also provides expert commentary comparing decisions made by gamers to real-life scenarios.
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Leading disease outbreak experts have come together to show gamers everywhere how to spot and stop a pandemic.